toString() |  | 100 % |  | 100 % | 0 | 9 | 0 | 19 | 0 | 1 |
colorAroundPawnsOfSquare(Square) |  | 100 % |  | 100 % | 0 | 4 | 0 | 13 | 0 | 1 |
appendValidMovesAroundStartingSquare(List, Square) |  | 100 % |  | 100 % | 0 | 4 | 0 | 11 | 0 | 1 |
getNbPawns(Player) |  | 100 % |  | 100 % | 0 | 4 | 0 | 6 | 0 | 1 |
movePawn(Move) |  | 100 % |  | 100 % | 0 | 2 | 0 | 9 | 0 | 1 |
getValidMoves(Player) |  | 100 % |  | 100 % | 0 | 4 | 0 | 6 | 0 | 1 |
isValid(Move, Player) |  | 100 % |  | 100 % | 0 | 6 | 0 | 6 | 0 | 1 |
initPawnsFirstPlayer(Player) |  | 100 % | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
initPawnsSecondPlayer(Player) |  | 100 % | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
coordinatesIsIntoField(Move) |  | 100 % |  | 100 % | 0 | 3 | 0 | 3 | 0 | 1 |
distanceIsRespected(Move, int) |  | 100 % |  | 100 % | 0 | 3 | 0 | 6 | 0 | 1 |
isValidPlayer(Pawn, Player) |  | 100 % |  | 100 % | 0 | 4 | 0 | 3 | 0 | 1 |
plusIntoField(int, int) |  | 100 % |  | 100 % | 0 | 2 | 0 | 3 | 0 | 1 |
isValidArrivalSquare(Square) |  | 100 % |  | 100 % | 0 | 2 | 0 | 2 | 0 | 1 |
isIntoField(Square) |  | 100 % |  | 100 % | 0 | 3 | 0 | 1 | 0 | 1 |
isValidPlayer(Square, Player) |  | 100 % | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
colorPawnOfSquare(Player, Square) |  | 100 % | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
canPlayInSquare(Square) |  | 100 % |  | 100 % | 0 | 2 | 0 | 1 | 0 | 1 |
distanceIsRespected(int, int, int) |  | 100 % |  | 100 % | 0 | 2 | 0 | 2 | 0 | 1 |
minusIntoField(int, int) |  | 100 % |  | 100 % | 0 | 2 | 0 | 3 | 0 | 1 |
isIntoField(int) |  | 100 % |  | 100 % | 0 | 3 | 0 | 1 | 0 | 1 |
canColorWithPlayerColor(int, Pawn) |  | 100 % |  | 100 % | 0 | 3 | 0 | 1 | 0 | 1 |
Board(int) |  | 100 % | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
initField(Player, Player) |  | 100 % | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
isValidDistance(Move) |  | 100 % | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
plus1IntoField(int) |  | 100 % | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
minus1IntoField(int) |  | 100 % | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
plus2IntoField(int) |  | 100 % | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
minus2IntoField(int) |  | 100 % | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
Board(Pawn[][]) |  | 100 % | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
saveToMemento() |  | 100 % | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
undoFromMemento(BoardMemento) |  | 100 % | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
getSize() |  | 100 % | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getField() |  | 100 % | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |