| findMaxMove() |  | 100 % |  | 100 % | 0 | 2 | 0 | 9 | 0 | 1 |
| findAndActualiseMaxMove(int, BoardMemento) |  | 100 % |  | 100 % | 0 | 4 | 0 | 11 | 0 | 1 |
| findMaxMoveInMementoAndContinuefindAndActualiseMaxMove(int, BoardMemento, List) |  | 100 % |  | 100 % | 0 | 2 | 0 | 5 | 0 | 1 |
| recordChosenMoveIfIsMaxMove(int) |  | 100 % |  | 100 % | 0 | 3 | 0 | 5 | 0 | 1 |
| getMove(Board, Player) |  | 100 % | | n/a | 0 | 1 | 0 | 5 | 0 | 1 |
| findMinMoveInMementoAndContinuefindAndActualiseMaxMove(int, BoardMemento) |  | 100 % | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
| getOtherPlayer() |  | 100 % | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| MinMax(int) |  | 100 % | | n/a | 0 | 1 | 0 | 5 | 0 | 1 |
| nbTurnIsMax(int) |  | 100 % |  | 100 % | 0 | 3 | 0 | 1 | 0 | 1 |
| getRateOfPawns() |  | 100 % | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| speculatesMoveOtherPlayer(BoardMemento) |  | 100 % | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| nbPawnsIsMax() |  | 100 % |  | 100 % | 0 | 2 | 0 | 1 | 0 | 1 |