findMaxMove() |  | 100 % |  | 100 % | 0 | 2 | 0 | 9 | 0 | 1 |
findAndActualiseMaxMove(int, BoardMemento) |  | 100 % |  | 100 % | 0 | 4 | 0 | 11 | 0 | 1 |
findMaxMoveInMementoAndContinuefindAndActualiseMaxMove(int, BoardMemento, List) |  | 100 % |  | 100 % | 0 | 2 | 0 | 5 | 0 | 1 |
recordChosenMoveIfIsMaxMove(int) |  | 100 % |  | 100 % | 0 | 3 | 0 | 5 | 0 | 1 |
getMove(Board, Player) |  | 100 % | | n/a | 0 | 1 | 0 | 5 | 0 | 1 |
findMinMoveInMementoAndContinuefindAndActualiseMaxMove(int, BoardMemento) |  | 100 % | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
getOtherPlayer() |  | 100 % | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
MinMax(int) |  | 100 % | | n/a | 0 | 1 | 0 | 5 | 0 | 1 |
nbTurnIsMax(int) |  | 100 % |  | 100 % | 0 | 3 | 0 | 1 | 0 | 1 |
getRateOfPawns() |  | 100 % | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
speculatesMoveOtherPlayer(BoardMemento) |  | 100 % | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
nbPawnsIsMax() |  | 100 % |  | 100 % | 0 | 2 | 0 | 1 | 0 | 1 |